
!!!TEMPO CATCHER!!!
my first ORIGINAL game (no fan game or mod)
STORYGAME and DESCRIPTION:
Tempo Catcher is a challenging kaizo-style platformer where rhythm, reflexes, and speed are everything.
Follow the story of Kadye and Oggs, two siblings trapped in a desperate financial situation, forced to participate in a dangerous event where only the most precise survive.
Dodge obstacles, synchronize your movements with the music, and keep the beat…because here, failing doesn't just mean losing, it means giving it your all, or someone else will succeed.
Can you win the challenges and escape your life of hardship?
Prove it!


Developer Comment:
I don't know if you remember the UGLY sketches I made 4 or 5 days ago, I don't remember lol.
Well, those sketches are basically a promo for this ORIGINAL game I've been working on since the beginning of 2026 as an experiment to see what I could come up with during all this time and to learn programs and design better things, AND WANNA WAS PRETTY HARD
I had never programmed this type of game in my entire life, until now. For the past five months, I've been digging deep into the internet's underbelly for information on how to create many of the things this game has, such as:
*How to load animations into the files
*Creating a level editor
*Adding rhythm
*Map changes (The funny thing is, this was added at the very end of development as an improvisation xd)
*etc.
I'm very proud of what I've accomplished in these last few months with my projects; they've improved a lot, and I'm grateful for that.
As for the characters I created, I'd say they're self-inserts of beautiful/cool/well-dressed people I met on the street. I completely fell in love with their outfits, so I decided to create these two siblings, Kadye and Oggs.

inspired:
Geometry Dash: For its difficulty, background changes, objects, and other things like the practice mode, oh and the newgrounds.com musics.
Friday Night Funkin and @No_Desi1: Obviously for the character and object designs, that coloriced and I liked the street aesthetic and the chill vibe, so much so that I decided to make the characters like that

Kaizos: For its designs and difficulty, and also because it was the catalyst for me to make this game.
PicoPicoMakerEx: You probably don't know this game; it's basically a mobile version of Mario Maker. I was inspired by its various mechanics, which I plan to implement in future updates.

I hope you like this game. I'll figure out how to export it for Android and HTML so you can play it freely. This game is open source, so you can add your own characters, songs (Creative Commons), levels, textures, etc., if you want to try it out while I finish it. Oh, and I'm probably going to remove the "Donate" option and replace it with "Extras."
Well, enjoy while i finish dis :)
Credits:
@Oxim Programmer, 2D artis, pixel artist, sound Producer, creator of this gamespecial thanks:
@L01CS_G4M3S Oggs VA
@Milleh_Ryry - Kadye VA
@No_Desi1- ArtStyle inspirationcompositers:
@BlackedIRL - OG Composer of: Pixelf (Memory Core 2021)